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Welcome
to June, 2006 "News of
Hope"
Ahhhhhhhhh,
SUMMERTIME!!
Are you a gardener? A swimmer? A
camper? A beachbum? A reader? A
biker? A golfer? ... Whatever
your personal passion, we urge
you to get your dose of summer
fun in the sun!
Are you a parent? A counselor? A
teacher? An auntie? An uncle? A
grandparent? A foster parent? A
school administrator? An adult
who cares about teens? ...
Whatever your heartfelt
commitment to youth, we support
you in knowing all that you can
to guide them to good choices
and success!
Newsletter of Hope
June 2006 CONTENTS
"DANGEROUS TEEN
TRENDS"
. Choking Game Ignites Fears
. Mother Missed Signs - Teen
Died
. New Trend in Teen Fiction:
Racy Reads
. 'Cool' can Change in IM
Instant for Teens
FYI - Several of our readers
have asked how to print off the
newsletter in 9 1/2 x 11 paper
format. Suggestion:
Print
from Past Newsletters on our
website...
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Choking
Game Ignites Fears
Known by a
dozen different names -- from
the Choking Game, the Fainting
Game, American Knockout, Space
Monkey to California Dreaming --
the game should be called
deadly, warns 10-year-old Johnny
Johnson's mother, Lisa Johnson.
Johnson's son reportedly lost
consciousness March 28 in a boys
bathroom at Moccasin after he
and at least two other students
played the so-called choking
game, according to a Buchanan
police report.
The game involves inducing
unconsciousness by restricting
the supply of oxygen to the
brain by holding one's breath
and having another person
briefly choke or put pressure on
the participant's neck.
The generations-old choking game
has been played throughout the
world but has recently garnered
headlines because of a rash of
accidental deaths, especially
when teens attempt the game
alone and strangle themselves.
Children and teens play the game
because it gives them a sense of
euphoria or a "high"
and is usually done as a dare
among boys, according to a Web
site dedicated to educating
parents about the game's
dangers.
Her son is expected to be
examined by a heart doctor
today, Johnson said, after
recent tests suggested possible
heart irregularities.
Johnson said her son has
complained of headaches since
the blackout, which also caused
him to lose control of his
bladder.
South Bend teen psychologist
David Botkin said he is familiar
with the game, although he
hasn't counseled youngsters who
have been involved.
"Teenagers are well known
for not being able to say no to
peers in any number of foolish
enticements," he said,
which explains why teens do dumb
things like "puff paint
thinner," which can be
toxic to the brain.
Preteens, who are more
susceptible to not thinking
about the dangers of an activity
like the choking game, need to
be closely supervised by adults,
he said.
Their friends also should be
monitored. If a child's circle
of friends says a dangerous
activity is fun, an
impressionable preteen will
likely go along with it, Botkin
said.
Tips for Parents:
Here are some ways parents can
determine if their child may be
playing the deadly "choking
game."
1. Inexplicable marks or bruises
on the throat
2. Frequent, severe headaches
3. Redness of the eyes
4. Belts, leashes, ropes,
shoelaces tied in strange knots
or found in unusual locations
5. Unexplained cuts or bruises
from falling
6. Disorientation after spending
time alone
7. Locked bedroom doors
For more information, visit Stop
the Choking Game.com
-from theSouthBendTribune.com |
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___________________________________________________________

Mother missed signs of 'choking
game': California teen died
seeking high with rope around
neck
Looking back,
Sarah Pacatte realizes she
missed the warning signs.
But at the time, the mother of
four thought maybe her
13-year-old son, Gabriel
Mordecai, was smoking marijuana.
She never imagined he was
putting a rope around his neck
and choking himself for a rush.
"A couple of months before
he died, he became very hostile,
very angry, and he complained of
horrible headaches,"
Pacatte said. "Then I
started seeing bloodshot
eyes."
What killed him in May was the
"choking game," one of
the names for a practice in
which children use their hands,
arms, ropes or belts to cut
oxygen to their brains and pass
out.
Pacatte says she wants to warn
other parents about the risks
before it's too late for them.
"I feel a little bit of
anger, but mostly I feel
desperation and urgency,"
she says.
Details of how the
"game" is played, once
passed among schoolmates, now
spread on the Internet.
Gabriel's twin brother and best
friend, Sam, says they learned
of it from an older boy, who
showed them how to
hyperventilate and apply
pressure to their necks.
"You kind of like pass out
for a few seconds," Sam
explains.
"It's a sensation ... like
we've never experienced
before," he said, calling
it "weird."
"I really didn't like it
that much," he says, adding
that he did it out of peer
pressure.
When Sarah found out her sons
were playing, she told them to
stop.
"Gabriel was argumentative
about this game," Pacatte
said. She recalls him saying,
"What's the big deal? I'm
not taking any drugs; I'm not
drinking or anything."
Children have likely been
playing the "choking
game" for a long time,
Connecticut-based child
psychologist Dr. Lawrence
Shapiro told The Associated
Press. "Younger kids don't
know that they can die from
this, that it's a very dangerous
activity," Shapiro told the
news agency.
-from CNN.com
For more insight and help, See
RESOURCES
___________________________________________________________________________ |
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| NEW
BOOK IS CELEBRATED AWARD
WINNER!
In May, 2006, Susie's
new book "52 Ways
to Protect Your
Teen"
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Excellent Products for
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iParenting Media Awards
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Tricia, mother of 18
year old daughter
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New
trend in teen fiction: Racy
reads
Lari
and Mica Baab love to read. But
what they want to read makes
their mom feel faint.
"It's either fantasy or smut
- and that's sad," says
Lolis Garcia-Baab.
Garcia-Baab is not talking about
the adult part of the bookstore
- it's the teen fiction
section, where the trend is now
more "Sex and the City" than
"Nancy Drew."
The stories are even more
provocative between the covers.
In "Claiming Georgia Tate,"
a father has sex with his
daughter. In "Rainbow
Party," teens make plans for
an oral sex party. And in
"Teach Me," out next week
and seemingly ripped from the
day's headlines, there's a
student-teacher affair.
The racy reads are
publishing's fastest-growing
segment and young girls are the
biggest consumers. Most books
for the 12-and-up age group sell
fewer than 20,000 copies, but
some of the edgier titles have
sold close to a million.
13-year-olds are devouring the
"Gossip Girl" series,
stories of rich kids with access
to money, drugs and sex.
"It's fun to read about
people doing that stuff and
having sex," says one
13-year-old.
"Everyone wants to be 21 and
18 when they're really just
13," explains a second.
"I don't think they would
sell as well if they didn't
have sex in them," says
another.
Author Russell Nelson wrote
"Teach Me" and defends
teen books with mature themes.
"I feel like it fills an
important niche in moving the
readers to a higher level of
maturity," he says.
Experts say books like these are
gratuitous - even dangerous
- and parents need to know
that.
"They buy it, thinking
they're doing something nice
for their kid, when, in fact,
they have no clue what it is
they're exposing their kid
to," says adolescent
psychiatrist Dr. John Sargent.
One mom who unknowingly bought
her daughter a book about a
prostitute said, "I was more
shocked with the fact that I
allowed her to read it. that I
didn't even know she was
reading it."
-from MSNBC |
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'Cool'
can change in IM instant
for teens
IM
stands for Instant
Messaging, and it's been
around since the '70s,
when co-workers at
enlightened businesses
would communicate from
office to office on
their PCs -- most likely
run by floppy discs, the
truly floppy kind.
Remember them?
Kids can spend hours at
the PC e-mailing their
classmates and friends
and getting instant
responses in very
conversational language.
Conversational because
IM truly is instant. The
second you end your
typing the other person
has it, along with any
goofy graphics,
emoticons and photos you
want to send.
"IM doesn't replace
the telephone or
cellphone," says
Gary Rudman, president
and founder of GTR
Consulting in San
Francisco. His new
yearlong study of 100
"trend-setting
teens" ages 14 to
18 came out Monday in a
book called The gTrend
Report.
"IM is part of what
we call a 'brain blur,'
the idea that teens are
rarely able to commit
fully to any one of
these activities,"
says Rudman. "They
have difficulty focusing
on one task alone. Each
new device that comes
out that requires teens
to manage another input
increases the
fragmentation of their
brain's 'bandwidth.'
It's kind of stressful.
"Right now you have
the computer, the
push-talk cellphone as
well as the normal
cellphone, you have the
SideKick, you have the
home phone, you have
instant messages,
e-mail, pagers, online
communities, blogs,
message boards and so
on. And they're trying
to manage all this and
be up to the minute and
it's so extraordinarily
difficult and it becomes
very, very
stressful."
But just try to take one
of those devices away
from someone who has
adopted and adapted --
now that causes stress.
"If you go to bed
before 2 a.m. and
something happens after
that, you're out of the
loop the next day at
school," Rudman
says. "It's changed
the nature of teen
development and social
interaction."
But you can't explain
this to the kids. You
can try, but they won't
understand. "Teens
just see this as the way
things are," he
says. "They are
used to the idea that
new technology and
communication devices
are coming all the time.
And they're usually
things they must have
almost instantly. Look
at the iPod. It was a
generation before
everyone had the
television; it was
months before everybody
had the iPod. And then a
month later, a new one
came out."
Is there a possibility
that someone somewhere
will say enough is
enough, that the brain
bandwidth is overloaded,
that the inputs are all
connected to something
and there are no outlets
for anything new? Can
there be a backlash
against all this rushing
technology?
"Marketers could
offer ways to unplug,
but it's got to be very
safe in terms of social
acceptability,"
says Rudman. Not safe as
in not dangerous, but a
safe bet for companies
looking for a niche.
"It's a balancing
act. If they can give
teens a way of
unplugging, they have to
be careful how they do
it."
In other words, it has
to be cool.
-from Star-Telegram.com
"IM is a way of
continuing a
conversation while doing
other activities -- like
talking on the phone or
playing video games or
watching TV or maybe
even hopefully doing
their homework -- maybe
all at the same
time."
Rudman points out that
teens no longer set
trends -- electronic
devices do.
"Teens are forced
to adopt, adapt and then
advance," he says.
"They have to adopt
whatever the thing is,
adapt to it as fast as
they can and then
advance because the next
thing is coming out and
changing their world
instantly."
He calls them "the
Flux Generation."
"They can never
settle down and be happy
with what they have;
there's always something
new just around the
corner," he says.
-From Star-Telegram.com
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LEGACY
OF HOPE SCHOOL ASSEMBLIES AND
CONFERENCE KEYNOTE
Dramatic,
thought-provoking and life-enhancing
-
Theatrical one-woman presentation
addressing emotional intelligence
and how to make good choices.
Addresses real-world teen concerns
including alcohol and drug abuse,
excess stress, teen pregnancy,
gangs, AIDS, depression, bullying,
self-harm, suicide and violence.
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Encourages
teens to get help for emotional
turmoil BEFORE it leads to
destructive alternatives.
LEGACY OF HOPE - is THIS THE
YEAR to make a lifelong
difference?
Also, please forward this
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| CONTACT
SUSIE NOW!! |
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"Be
the change you want to see in
the world."
-Gandhi
Wishing you well,
All of us at LEGACY
Susie Vanderlip - Ken Vanderlip
- Veronica Garcia - Keiko Trias
800-707-1977 |
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